21 for All for Flash Lite, Part I
Ever since I ordered my Nokia 6682 I told myself that I was going to build a Flash Lite application for it. I purposely ordered an AT&T plan to subsidize the $600 phone cost and even paid Macromedia the $10 download fee for Flash Lite. The funny thing about working for yourself, though (and perhaps it’s the industry in general), is that you never make time for personal projects–regardless of all the personal promises and financial stability to do so.
Two years later, Macromedia is now Adobe, The Flash Lite player is free and is often pre-installed on phones (thank goodness), the latest Flash Lite Player version is 3, and I’ve since given away my 6682 and replaced it with an N95 North American edition. Oh, and I finally made the time to play around.
I decided to build a simple Blackjack game. After reading about Flash Lite’s processing limitations, I chose something rather simple. I initially intended to release the code for free under a BSD license, but have discovered the hurdles involved with Flash Lite deployment (they were hurdles I always knew to be there, but sometimes oneĀ just needs to learn firsthand). I also considered inviting artists to create artwork for the playing cards, although I’m not sure it’s so worthwhile considering how small the cards are and how intensive bitmap caching is.
So, this will serve as Part I of an ongoing series of my experience working with Flash Lite. By the end of it, I hope to create some helpful resources for someone and possibly proceed with releasing the software for free.
Oh, and If anyone reading this is interested in learning more or testing our the beta application (and happens to have an S60 device with Flash Lite 2.1 player), I’m happy to provide it.

