Open Source Video Games
Friday, February 17th, 2006I started re-subscribing to Engadget (I don’t know why I stopped) and got caught up in the news for the Nintendo DS. A TV Tuner and a Web Browser, oh my! Upon seeing the article, I realized that Nintendo did go ahead and correct that industrial (yucko!) product design by releasing a more ergonomic case (who knows when America will see it, if we see it).
That got me looking for a press release on the new design, which somehow led me to this article on converting the Nintendo DS into a PDA.
There are always those nuts willing to rip apart technology and reuse it for their own purposes. I should know, as I went to a school where a guy carried a wireless Ma’ Bell rotary. Why doesn’t a video game company make that more accessible to the rest of the world? Embrace user customization! Publish documentation! This train of thought has been experimented with the “create your own character” in Madden, or the build your own dungeon of Warcraft, but I’m talking about the no holes barred, source code release. Id ultimately did this with Quake, and look at all the crazy mods out there.
Not profitable, you say? It could be, if utilized correctly. Manufacturers can develop, build, and sell the product, and then publish documentation on how to hack it. That alone would encourage a user base to build upon itself, and when innovations arise, Manufacturers can publish (and sell) a new build.
It’s optimistic, I know. But wouldn’t it be cool program your own iPod OS with the security that you’re getting documentation from the source?




